This web based Melee Skill Gain Calculator is to help people estimate the time that it will take to reach their next melee goal. The form below will ask for a variety of information that is used to calculate the time (in swings, total play time, and real time) it will take to achieve that goal!
Please enter all of the information below. Please note that you can either type in your values (which may require deleting what is already displayed) or use the arrow buttons to select the appropriate values. You can also click in the box and use the up and down arrow keys to scroll through the values more quickly.
|1||Awkward||White Belt||Shaman||Aspirant||Skulker in Shadows|
|2||Mediocre||Yellow Belt||Apprentice||Apprentice||Master of Mischief|
|3||Capable||Green Belt||Initiate||Apprentice to Fire||Diviner of Magics|
|4||Familiar||Blue Belt||Acolyte||Apprentice to Ice||Knight of Darkness|
|5||Practiced||Red Belt||Healer||Apprentice to Illusions||Opener of Ways|
|Shaper of Fire||Lurker in Darkness|
|7||Experienced||1st Dan||Exorcist||Shaper of Ice||Obscurer of Ways|
|Wizard||Master of Water|
|Shaper of Illusions||Master of Air|
|10||Exceptional||4th Dan||Summoner of Snakes||Illusionist||Master of Secrets|
|11||Brilliant||5th Dan||Summoner of Spirits||Master of Earth||Master Thief|
|12||Expert||6th Dan||Summoner of Demons||Master of Illusions||Shadow Thief|
|Master of Air||Shadow Mage|
|15||Incredible||9th Dan||High Priest
|Lord of Fire||Shadow Lord|
|16||Master||White Sash||Master of Demons||Lord of Illusion||Thief of Wands|
|17||Genius||Red Sash||Master of Dead||Lord of Air||Thief of Cups|
|18||Unearthly||Gold Sash||Master of Earth and Sky||Archmage||Thief of Pentacles|
|19||Immortal||Master||Hierophant||Magus||Thief of Souls|
|Level||Training Cost||Cost Per Rank (10%)||Cost Per Percent|
This is a text field where you should enter your character name. Character names may include alphanumeric characters (a-z, A-Z, 0-9), underscores (_), and periods (.). They may not contain spaces or other special characters. You can save multiple skills for a given character. Each skill will be saved off individually and will be specific to that character.
This button saves your character and also sets it as the default character to load whenever you visit this page. The currently selected skill to save will be the skill loaded whenever you visit this page. If you work your knight's sword skill most often, you could set your knight and his sword skill as the default and his or her information will automatically be loaded for you. For your convenience, you can also save other characters and load their information. Setting a default character just saves time for whichever character you use most.
This drop down list will show you a list of character names that you have saved. If you have not saved any, then nothing will be displayed. However, if you do have characters saved you can select the character name and click the "Load Character" button (explained below).
This button allows you to load a non-default character. You can select a character that you have previously saved and click this button. That will cause the information to be loaded from the browser cookies and displayed. In this manner, if you have multiple characters that you cast on, you can conveniently switch between them without having to enter their information each and every time. When you load a character, the name will show up in the Character Name box in case you want to save it with updated information. The Melee skill that is loaded is your default skill.
This is asking for your current level and percent in melee. Your melee level would be 1-18 (I presume that anyone level 19 does not need this tool). Your percentile can be given by the trainer. If they do not give a percentile, then it is 0. The percentile should be 0-99.
This is asking for your melee goal - in other words, what level would you ideally like your melee skill to be? I only ask for the level, not the percent, because who sets a goal of 17.5 melee?
This is asking for what percentage of time you spend in game swinging the weapon in question. If you were sparring a particular skill, the efficiency would be 100%. This may be hard to judge for regular hunting, but for example if you find yourself using sword 70% of time and hammer 30% of the time, you might try those values. Of course, if you aren't swinging one or the other all the time, you may need to modify those down some more. Maybe 20% of your time is idle/looking for crits. In this case, you would put 56% efficiency for sword (70% * .8) and 24% for mace (30% * .8).
This is asking for which training option you would like to use to calculate your melee gain. You can choose to assume max training, or you can enter the amount of coin you plan to spend on training. If you select to assume max training, any value in the Training Amount box will be ignored. It will, however, save this amount with your character for your convenience should you choose to switch options.
This is asking for how much you plan to spend on training. For the most accurate results, you should try to include how much training you have left. For example, let us pretend that you max trained at 16.0 melee (meaning that you are fully trained through 16.50 melee). You are now 16.25 melee and have not trained since your original investment at 16. That means you have 25% training left. At level 16, training costs 278,528 per percent. So you still have (25*278528) or 6,963,200 left over in training. You should then include this amount in your projected training expenditure. Note: Only numbers (0-9) should be entered in this field. Do not enter commas (,) or other characters.
This is asking for how long, on average, you spend playing each day Monday-Friday. This is an average so if you spend 2 hours M-Th and then 7 hours on Fridays, you should enter 3 hours. ((2hrs*4days)+7hrs)/5days = 3hrs. Time is entered in hours and minutes.
This is asking for how long, on average, you spend playing each day on Saturday and Sunday. This is an average so if you spend 8 hours on Saturdays and none on Sundays, you should enter 4 hours. Time is entered in hours and minutes.